

Miles has all kinds of electro-powered special attacks, and stealth missions actually become fun when you have the ability to temporarily turn invisible. In practice, these add some really cool elements to the game. The most notable are his ability to turn invisible and channel bioelectricity. Miles has his own unique powers that nicely build off what Peter can do. The changes to the game are more than just narrative. You can probably predict most of the beats, but that doesn’t mean you won’t feel them when they eventually hit. I wouldn’t call the story groundbreaking in any way but, like the original, it’s an exceedingly well done example of a typical comic book adventure. But suffice it to say Miles’ family and friends become deeply entwined in the escalating conflict in Harlem. though I obviously won’t spoil much here. The game provides a nice twist on his story. There’s an early scene when he helps set the table for Christmas dinner, and he gets phone calls from his mom about picking up milk while in the midst of chasing a supervillain. For me at least, Miles is much more likeable, and the game really goes out of its way to embrace this. This is especially true over the course of a 30-plus-hour game when his constant jokes start to grate. As much as I love Peter Parker and appreciate what he does, he can be, well, obnoxious. What makes this spinoff different is the tone. Photo by Vjeran Pavic / The Verge Read next: PS5 review
